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Atom rpg recipes
Atom rpg recipes






atom rpg recipes atom rpg recipes

why not make it so the zip gun is stronger but has a crappier ammo capacity where-as the revolver has more bullets but does less damage per shot. The Quality Zip Gun and the Percussion Revolver+ for example are pretty much the same thing, only one uses 9mm and one uses. However, after the initial excitement, there's some clear overlap and redundancy in both what you can buy and what you can make.

  • This game is gun porn in many ways and I love that aspect of it I enjoyed collecting ammo, different guns, trying things out and seeing which I liked.
  • or do I want to get 3 other smaller abilities that will help, like regen or carry weight). This way you have to really decide "do I want that powerful ability that gives me 50% extra AP or 20% extra custom weapon damage. The melee branch specifically has 2 extremely strong abilities (namely First Blood and Quick Reaction - First Blood is borderline OP with the 'unlucky optimist' trait and something as efficient as the Quality Knuckleduster doing an aimed shot for the eye - you can one shot pretty much everything.) I would suggest instead that the stronger abilities be at the end of the trees (which they mostly are now) and that the price of the ability goes up the farther you get in the tree (as well as how many you already have just less so than now) and the "early" abilities are cheaper to get. Don't have all abilities/perks cost the same, as some are very strong and others are just minor benefits. I know you guys redid these very thoroughly, so I appreciate that it's an iterative process, but if you're open to feedback then I'd suggest the following.
  • Some of the perks/abilities are really lopsided.
  • It helps cut down on the "wait until you get there" tedium and let's you avoid otherwise "wasting time" on going through your items or checking gear stats. This already works for the map and journal, which is great, but this is an ideal time to go over one's inventory or stats and just check things out. What I think could be a good improvement, particularly when we have to wait for the character to run from point A to point B, is to allow them to use the inventory menu and the character screen without stopping movement. Think Witcher 3, Last of Us, or more recently Remnant: From the Ashes. I personally hate the trend of many modern games to all have this generic UI that has no real fit or place, and uses a monochrome 'silhouette' style of icons.
  • I liked that you guys kept a properly thematic UI in the same style as Fallout.
  • A huge amount of lesser bugs, typos, and translation issues fixed.
  • Dual Shock 4 Wireless is now supported.
  • Every animal in the game has new phrases when talked to after consuming a potion.
  • Cooking at a campfire or stove now benefits whole party.
  • Unique stat descriptions for Dzhulbars.
  • Linux-exclusive bug with random symbols appearing in character biographies fixed.
  • atom rpg recipes

    Exit zones in random metro encounters are fixed.Visual skybox glitch in certain cinematics fixed.New, improved ragdoll system finalized.Fixed ventilation shaft bug in Dead City bunker.You can now pause and load during enemy turn.Added achievement statistics to the game.Added a marker that points to where the character is standing when he is not on the screen.Opened locations on the global map are highlighted more.

    atom rpg recipes

    Fixed rare game crash that happened when the player moved to a new location wearing the hazmat suit.Coffee, chifir and herb effects now last longer.Savage shield now added to basic recipes.Fixed the Circus Education distinction balance.Fixed the Savage Hunter distinction bonuses.Technophobe distinctinction players do not get recipes at start, even with large INT.Four Legged Knight and Praetorian are fixed.Shower in Red Fighter cured 300 radiation poisoning instead of 50.Starting kit bonus is now calculated correctly.When checking for encounter avoidance, item and trait bonuses are considered correctly.Bears can now stand on hind legs at times, also their AI was improved.Faster global map travel (speed depends on Survival skill).Additional melee damage caused to downed enemies.Enemy info is shown when in party member ordering mode.Slot is highlighted when you are pointing at an interactive object.Added various new sounds to the game and overhauled UI sounds.Left alt, shift and ctrl keys now work like the right ones.Added “ Pause when the game is minimized” function as an option that can be turned on and off.Isometric mode now available in the game’s settings.








    Atom rpg recipes